Monday, December 3, 2012

This Year in RPGs: June

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 3 (released 6/25/2012)



The game that almost wasn't. Penny Arcade is a well-known web comic that satirizes gaming culture as much as it embraces it. Characters Tycho and Gabe are aliases for their creators' Jerry Holkins and Mike Krahulik. Their first two outings making a game based on their work went well, creating Penny Arcade: On the Rain Slick Precipice of Darkness 1 and 2 with Hothead Games, but they ultimately decided not to move forward with the third and final planned game of the series. The art style was deemed prohibitively expensive and both found themselves stretched thin as they tried to manage a successful web comic, expos in Washington and on the east coast, and charity events on behalf of Child's Play all while working on a game.

On the Rain-Slick Precipice of Darkness 1

On the Rain-Slick Precipice of Darkness 2


Enter Zeboyd Games (Breath of Death VII: The Beginning, Cthulu Saves the World). Despite insisting for some time that there would be no third game, Jerry and Mike relented once they were approached by Zeboyd. Unlike the highly polished cartoon-like graphics evocative of Gabe's work from the Penny Arcade comic strip that was featured in the previous two titles, the characters are rendered as 16 bit sprites. Something, some would say, is a welcome addition to a series that was already celebrating the turn-based RPGs of yesteryear.

On the Rain-Slick Precipice of Darkness 3

But what we get here is more than a throwback to Final Fantasy. It's a well-executed 2D turn-based roleplaying game, something that has almost gone the way of the dinosaur. Its script also features humorous wit, which is a rarity in RPGs if not gaming in general. If nothing else, PA:OTRSPoD proves that old concepts can still be entertaining, all it takes is the right kind of writing.



Sunday, December 2, 2012

This Year in RPGs: May

Diablo III (released 5/15/2012)




Diablo III is the follow-up to the extremely successful Diablo II. A decade after release and people are still playing the second entry in the Diablo franchise.

There was quite a bit of pressure on the team developing Diablo III; it had to be a follow-up worthy of the franchise but at the same time the team desired to innovate the ARPG genre. This led to them foregoing conventional skill trees. The real money Auction House also generated some controversy once it went live, a week or so after the servers first came up. In order to stop certain people from spamming actions such as clicking pots to receive items and gold, the stat Magic Find's impact was reduced. To myself and many of the people following Diablo III, this seemed like adjusting gameplay elements in order to obtain more money from the auction house.



But besides that, the actual game of Diablo III was met with some controversy. Critics called the villains cliché, and criticized some of the plot choices. So why am I still recommending that it be played?

Because at its heart Diablo III is an addictive, compulsive, fun game. It's still a worthy entry in the genre of ARPGs. Besides many other titles on this list whose devs have already packed up and moved on once their titles shipped, Blizzard continues to work on Diablo III. Supposedly since I played it last it has continued to improve, and because Blizzard is committed to quality (and making money *cough*) they will continue to develop the title, ironing out bugs and eventually adding more content.

Lots of people complained that Diablo III was not as complex as its predecessor. Well, a lot of those people forget that Diablo II didn't hit its stride until it received its first expansion, Lord of Destruction, which introduced the rune system, among other things like new classes. So, too, in time will Diablo III grow to be an even better game. It may have its kinks, but the future of D3 is looking pretty good.

This Year in RPGs: April

Xenoblade Chronicles (released 4/06/2012)




Xenoblade Chronicles is an exclusive JRPG made for the Wii by Monolith Soft. It almost wasn't released here. It wasn't until a mob of internet denizens started  petitioning Nintendo for its release (called Operation Rainfall) that Nintendo finally agreed. At that point it had already been released in Japan and Europe. Operation Rainfall was part of a three-pronged petition that sought for games that weren't being released here in America to be localized. To add insult to injury, the games were already translated into English and released in Europe, but Nintendo didn't think they would be profitable here. Along with Xenoblade Chronicles, The Last Story and Pandora's Tower were the other titles RPG fans were clamoring for. Of the three, both Xenoblade Chronicles and The Last Story eventually found their way west.



Xenoblade Chronicles tells the story of Shulk, a young man who wields the titular Xenoblade, a blade comprised of energy. Along with his friends, he must defend his home of Colony 9 from the attacking Mechon, the robotic beings that serve as the games' antagonists. Xenoblade is in essence the spiritual successor to the Xenosaga, which was started on PS1 with Xenogears and carried over to the PS2 with the three Xenosaga games.

The environments are expansive and breathtaking. They are more open-ended than most games on the Wii, which allows for greater player freedom in exploring. One of the developers of the game compared it to an MMO, which gives you greater freedom than most games from the beginning.



Xenoblade Chronicles was released at a time when Wii sales were drying up and 1st party support had all but vanished. If it is to be the consoles swan song, it couldn't ask for a nicer title to go out on. At least for me, it made my Wii worth turning on one last time.

Saturday, December 1, 2012

This Year in RPGs: March

Mass Effect 3 (released 3/06/2012)



Mass Effect 3 concluded Commander Shepard's tale of saving the universe from the Reapers, an ancient intergalactic species bent on destroying all of civilization. Many fans loved the first two games, but the ending of Mass Effect 3 was met with heavy criticism, which led to BioWare releasing Mass Effect 3 Extended Cut, which expanded on the three different versions of the original ending.

Despite criticisms levied at the title, Mass Effect 3 was a success and continues to be played today, thanks to a steady stream of DLC and the multiplayer mode. Multiplayer was a new addition to the Mass Effect series, and it was one that added longevity to the title.

Although it had its flaws I still enjoyed my time with Mass Effect 3 this year. It was interesting to see the conclusion of the Krogan's reproduction storyline, as well as the plot revolving around the synthetic Geth and the Quarians. To dive into the specifics of either plot points here would be to do them a disservice, but they both have interesting things to say about the role of genetics in reproduction and the question of when an artificial intelligence has sentience. Most game writing has a long way to go before any of it could be said to rival works in the literary canon, but Mass Effect has explored some very serious themes across its three titles.


Since I'm talking about ME3 again, I want to make a correction about something I have previously said that was incorrect. I wrote about Mass Effect 3 on the Wii U last month. I mistakenly said it was the Leviathan DLC that wouldn't be coming to the Wii U. I was mistaken. It's the Omega DLC that won't find its way to the console. At least for now.

This Year in RPGs: February

Kingdoms of Amalur: Reckoning (released February 7th, 2012)




One of the more sad stories from the year is Kingdoms of Amalur: Reckoning. Not sad because the title was bad by any means, but sad because developer 38 Studios went out of business after making it.

At its worst KoA was a bit derivative of an Elder Scrolls title, but at its best it succeeded where those titles failed. It had interesting lore going for it (penned by renowned fantasy author R. A. Salvatore), aesthetically pleasing art style and combat that was, dare I say it?, more fun than Skyrim.

So what happened?

Making games is an expensive business. Or rather, it can be for those titles at the top. Games dubbed AAA titles because they have the highest budgets and the largest developers behind them. 38 Studios wanted to swim with the big boys, and so they sunk a large amount of money into development so that they could be competitive against the current industry leaders. For a new developer with no established IPs or franchises to fall back on, everything was riding on the success of the first KoA. The title, while not a commercial flop per se, did fail to meet sales expectations. 38 Studios had taken out a number of loans to finance the game's development, including loans from the state of Rhode Island where they were based, and when they were unable to pay back those loans, had no choice but to declare bankruptcy.

Which is unfortunate because KoA was so promising. It had an interesting world and solid mechanics behind most of its concepts. It just didn't set the gaming world on fire. Maybe the gaming population (whom I pretentiously dubbed "interactive entertainment enthusiasts" yesterday) was still wrapped up Skyrim. Or they just weren't ready to tackle another massive open world with a slew of quests again quite yet. Also disappointing because the developer had expressed interest in creating a MMO as a follow-up to KoA. That project will probably now never see the light of day. Such is life in this industry. (True Fantasy Live Online ~ Never Forget).

Anyways, back to the game.


Worth playing because a bunch of people poured their hearts and souls into, then promptly lost their jobs. Worth playing because if you're a fan of RPGs, there aren't a whole lot of original series being created anymore, and who knows how long until we get another fresh IP? Worth playing if you're a fan of the idea of an Elder Scrolls game, but you can't stand Bethesda's buggy coding. And worth playing because you might as well help the state of Rhode Island earn back some of that $75 million.

Friday, November 30, 2012

This Year in RPGs: January

It's that time of year again, loyal reader. The time of year where every blog that's worth their salt compiles some sort of list comprised of the top blank of blank. I'm sure I'll miss some worthy entries as I count through the year's top RPGs as these kinds of list always do, but don't let that stop you from enjoying these top 12 RPG titles that made the cut (worthy of playing) this year.

Final Fantasy XIII - 2 (released January 31st, 2012)


January saw Square-Enix release a follow up to the 13th entry of their flagship franchise. Although Final Fantasy XIII performed fairly well and eventually sold many millions of copies, critics and fanboys alike derided the linear nature of the game, the underwhelming diversity of enemies and quests, and the likability of some of the characters (I'm looking at you, Hope). Others complained that the world lacked towns where adventurers could interact with NPCs, something some consider a crucial component of RPGs, and something rather vocally detested by the fanbase.

Square-Enix took all of those complaints into consideration when making FFXIII - 2. This isn't the cash grab follow up that FFX - 2 was to FFX, trying to milk a dollar by reusing assets; this is S-E trying to make up to their fans. Surprisingly they do a number of things right this time. Maybe someone at the top is listening.

A New Story

Some people said that FFXIII's story was convoluted. Others said it simply wasn't very good. Some people liked it. I say to each their own, but I did feel as if its story was presented a bit too much through cinematics. Square has made fantastic cinemas for some time now, but there's a point every game reaches where it's taking control away from the player a bit too much to the detriment of their immersion. Anyways, in FFXIII-2 you play as Serah, sister of Lightning (the protagonist of FFXIII), along with newcomer named Noel as they search for Lightning.

The combat system from FFXIII returns, which should make some people happy, but I thought it was one of the most uninteresting components to FFXIII.



Open Ended 

FFXIII - 2 (That's Final Fantasy Thirteen Two for those of you who may be perplexed by S-E's numbering system at this point. Personally I think it's a mouthful) features multiple endings like Chrono Trigger.


DLC

For the first time Square-Enix has DLC for a Final Fantasy that's substantial. Some of it is nostalgic, others fan service, but it's nice to see them getting with the program. FFXIII didn't have any DLC to speak of even though there was some request for it from the fans. Once again it seems S-E has taken their feedback into consideration.

Gotta Catch 'Em All

FFXIII - 2 features a monster capturing system that can be addicting for players that like that sort of thing. Basically you can capture any monster and have it in your party and use it to attack your enemies. At least that's my understanding of the situation.

Wednesday, November 28, 2012

You Bastards

One piece of news I keep meaning to report on from earlier in the month is the fact that Obsidian Entertainment's South Park RPG game, South Park: The Stick of Truth, has been delayed.

In SP: TSoT you can pick from various classes, like Fighter,  Mage, Thief, Cleric, and Jew...not making that last one up.


Originally it was supposed to release in March of next year, but it has since been delayed to the fiscal year of 2014, meaning sometimes between April 2013 and March 2014. It might be an entire year before we can play as the "new kid" (whom everybody refers to as "douchebag").

Having everybody call you douchebag solves the age-old (well, maybe not so old) question of what to do with voice-acting in an RPG where you can name your character. See FFX for what not to do.


I admit, I was a bit down when I first heard the news, as it was one of the titles I am most looking forward to, but Obsidian is notorious for being rushed by developers that hire them for work, ultimately releasing titles which, while critically acclaimed, are riddled with bugs. Fallout: New Vegas was one such title. Developer Bethesda has contracted them to develop FO:NV with the stipulation that if the title received an 85 or better on metacritic they would receive a bonus. It received an 84. If it takes a whole year to polish SP:TSoT up to an acceptable level of industry standards, well, I'm okay with that.

The South Park game is unique in that it was Trey (Parker) and Matt (Stone) who went to Obsidian and asked them to make the game. They are said to be intimately involved in the writing process and making sure the game accurately emulates the show as much as possible. After conquering Broadway with their Book of Mormon: The Musical, Trey and Matt have proved that no medium is too difficult for them to tackle. The art style of the game resembles the show, and the combat looks to be turn-based with timed attacks like the Paper Mario series. Also present is Trey and Matt's trademark humor, which should help fill the void of games with humorous writing until Portal 3 or Psychonauts 2 is released (Get cracking on those scripts, Wolpaw!), assuming either of those games ever see the light of day.