![]() | |||
Pictured: The valiant protagonist has emerged victorious after slaying a deadly dragon in Atari's 1979 hit, Skyrim. Wait, I mean Adventure. I get those two mixed up. |
![]() |
Not Chrono Trigger |
Although Dragon Warrior/Quest was a bona fide hit, it was a competitor to Enix named Squaresoft that took their RPG formula and copied it with their own flare, giving the world Final Fantasy. Despite never having released a RPG before, Final Fantasy was a runaway success and is to date considered one of the largest franchises in gaming. The name itself came from the creator and producer of Final Fantasy, Hironobu Sakaguchi. Software sales were low, and the studio was facing bankruptcy. Faced with the task of making one more game, Sakaguchi (or, the Gooch, as some fans like to refer to him) decided to make a RPG based on the success of Enix's Dragon Quest. Expecting the game to be his last, he never expected the success that would follow the franchise. The rest, as they say, is history. Meanwhile, the name Squaresoft came to be synonymous with the growing genre of RPGs.
Flash forward to 1995. Squaresoft releases Chrono Trigger on the SNES (Super Nintendo), which is still often hailed by fans as the pinnacle of the JRPG genre. Created by what is considered to be a dream-team of development talent, including the creator of Dragon Quest, Yuji Horii, the artist previously involved with Dragon Quest (and Dragon Ball), and the creator of Final Fantasy, Hironobu Sakaguchi. Granted, I played it myself back in the day, but how does it hold up when we try and wrench the rose-tinted glasses of nostalgia off of our faces? Let's find out in my two-part retrospective on Chrono Trigger.
![]() |
From left to right: Frog, Ayla, Lucca, Robo, Marle, and Crono. I feel like some of those should be evident. |
Chrono Trigger is essentially a story about a boy that meets a girl. Crono (spelled without the "h" most likely due to system limitations at the time) is awoken by his mother, telling him he will be late for the Millennial fair if he sleeps much longer. It is the year 1000 AD in Guardia, the kingdom where Crono resides. At the fair, he runs into (or she runs into you) a young girl that goes by the name of Marle. When her and Crono collided, her pendant flew off her neck. Being the good guy that I am, I picked it up off the nearby ground and returned it to her, although protagonists with a more sinister temperament can try and sell it to Melchior, a NPC (non-player character) that becomes quite important later in the story, but I digress.
Crono agrees to show Marle around the fair, and one of Crono's friends, Lucca, has an invention in the center of the fair which she is about to demonstrate along with her father, Taban. The invention is a teleportation device, one that Crono volunteers to try out. Crono is transmitted from one pod to the other without fail, but when Marle decides to try it out as well, the machine reacts to her pendant which causes a malfunction that ends up pulling her back in time. Being the good guy that Crono is, he decides to follow into the past, in the year 600 AD. Lucca tells you she will follow once she knows what went wrong, so off into the void you go, all by yourself.
Once you make it through the woods, you find a castle where you are greeted by Queen Leene, who turns out to be Marle! Turns out, they mistook her for the missing queen, so they stopped looking for the real Queen, which then causes Marle to vanish, but not before Lucca shows up to explain everything. Basically, Marle is princess Nadia, a princess from their own time who snuck out of her castle in order to check out the Millennial fair. So, you know, boy meets girl, boy accidentally gets girl sucked into a dimensional vortex as a result of a malfunctioning teleportation machine, girl gets mistaken for her royal ancestor causing the search for the real queen to be called off, thus negating her own existence. Like I said, boy meets girl. If I had a dime for every time I heard this story, I would have one dime.
WHY IT'S RELEVANT:
Sony recently updated the firmware of their PlayStation Vita hardware, which allows users to download PS1 games from their online store, PSN. But, Jeff, you're saying. I thought Chrono Trigger was on the Super Nintendo. Well, it was, until 1999 when Squaresoft ported it to PlayStation, the first of its name, with a little bit of bonus content (a couple of cutscenes come to mind). Although some people complained it had slowdown compared to the Super Nintendo version, it's still a very highly functioning port. If you have a Wii, you can get the Super Nintendo version from their digital store for 800 Wii points (the equivalent of $8), or barring that, there is a DS port from 2008 that is more than playable (Doesn't feature the slowdown of the PS version, plus additional content).
Bottom Line:
The graphics, while dated, are still charming. The story, while convoluted, is still sophisticated. And the characters,
No comments:
Post a Comment