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In SP: TSoT you can pick from various classes, like Fighter, Mage, Thief, Cleric, and Jew...not making that last one up. |
Originally it was supposed to release in March of next year, but it has since been delayed to the fiscal year of 2014, meaning sometimes between April 2013 and March 2014. It might be an entire year before we can play as the "new kid" (whom everybody refers to as "douchebag").
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Having everybody call you douchebag solves the age-old (well, maybe not so old) question of what to do with voice-acting in an RPG where you can name your character. See FFX for what not to do. |
I admit, I was a bit down when I first heard the news, as it was one of the titles I am most looking forward to, but Obsidian is notorious for being rushed by developers that hire them for work, ultimately releasing titles which, while critically acclaimed, are riddled with bugs. Fallout: New Vegas was one such title. Developer Bethesda has contracted them to develop FO:NV with the stipulation that if the title received an 85 or better on metacritic they would receive a bonus. It received an 84. If it takes a whole year to polish SP:TSoT up to an acceptable level of industry standards, well, I'm okay with that.
The South Park game is unique in that it was Trey (Parker) and Matt (Stone) who went to Obsidian and asked them to make the game. They are said to be intimately involved in the writing process and making sure the game accurately emulates the show as much as possible. After conquering Broadway with their Book of Mormon: The Musical, Trey and Matt have proved that no medium is too difficult for them to tackle. The art style of the game resembles the show, and the combat looks to be turn-based with timed attacks like the Paper Mario series. Also present is Trey and Matt's trademark humor, which should help fill the void of games with humorous writing until Portal 3 or Psychonauts 2 is released (Get cracking on those scripts, Wolpaw!), assuming either of those games ever see the light of day.
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